Game of War Fire Age Gameplay, Walkthroughs, Tips & Tricks – Android/iOS Platform
Try not to miss your opportunity to end up distinctly amazing!
Lead huge armed forces into epic fights against winged serpents, beasts, and players from around the world in the most addicting, intelligent procedure amusement! It is safe to say that you are prepared for an activity pressed experience?
✔ Build and modify your own one of a kind Empire
✔ Choose your part! Is it true that you are a developer? An officer? A pioneer? You choose.
✔ Train, level-up, and deck out your Heroes
✔ Craft incredible weapons to transcend the opposition
✔ Train boundless armed forces to lead without hesitation pressed fights on the shocking World Map
✔ Play and talk with a large number of online players worldwide in 32 unique dialects – all continuously
✔ Forge unions with players to vanquish adversaries and turn into the most effective Alliance in the Kingdom!
✔ Conquer the Wonder to wind up distinctly the all-powerful Emperor!
✔ Use your energy to give uncommon titles to your companions and foes in the Kingdom!
Beginning – A speedy lift to control.
In case you’re new to the amusement, a speedy approach to get 100,000 of every asset, saint understanding and around 25,000 power is to fabricate 10 of every asset building. Since you don’t have enough space to construct 40 asset structures you should begin by building 10 of one write to get the journey remunerate. You then deconstruct the working by clicking “deconstruct”. Deconstucting level 1 structures is free and moment. Rehash the procedure for all asset sorts: Quarry, Mine, Logging Camp and Farm. The reward for building 10 ranches is demonstrated as follows. You can likewise do this for the Barracks, Hospital and Villa. Simply construct 10 of each.
Construct a decent mix of assets.
When you have the prizes for building 10 of every asset sort I propose you manufacture an even blend of every asset sort. There are 25 asset tiles. You can utilize one for the gold mine, and manufacture 6 of each sort of asset. You can in a flash develop them a couple levels utilizing the “free” catch for manufacture times under 5 minutes.
Join an expansive organization together early.
An organization together will truly help you assemble your city rapidly. They will likewise give you endowments that contain numerous helpful things (counting gold now and again). You can help individuals shave 1 minute off their assemble times and they can do likewise for you. They can likewise help you protect your town when you are under assault. Spare your novice transport with the goal that you can transport to your union’s region. It’s likewise a great deal more enjoyable to play the amusement with others than simply soloing.
A yell out to the colossal people of the Rk! organization together on Megara.
Try not to hand over your Empire Quests (yet)!
When fabricating a beginning town you will get a huge amount of Empire Quest rewards. These give some base measure of involvement for your saint. On the off chance that you hand them over for prizes at low levels you’ll be passing up a major opportunity for an enormous measure of saint understanding. The Gymnos building is key here. It gives a lift to saint xp and it incorporates journey rewards. At level 1 you’ll get 5% reward xp. Be that as it may, on the off chance that you hold to horses in your realm missions at Gymnos level 10, you’ll get a half reward! This maximums out at 125% reward at level 21. There is surely a tradeoff here. Get some legend xp now, or a great deal more later. You may require a portion of the Empire Quest prizes to help assemble your town.
You’re beginning structures
I recommend building the accompanying in your beginning town. You can simply alter this later:
Commercial center (after Stronghold 5)
Estates are vital in light of the fact that they deliver silver and they additionally support your troop building speed. Sleeping shelter increment the aggregate number of troops you can prepare at one time. This is the reason at an early stage it may bode well to have more than a couple. This will permit you to prepare troops throughout the night while you rest. As you achieve more elevated amounts of troops (level 2-4) it will take any longer to prepare so you will have the capacity to thump down a few sleeping enclosure and account for different structures, for example, clinics. You generally need enough doctor’s facilities to have the capacity to recuperate your whole armed force in the occasion you are assaulted. It is substantially less expensive to mend troops than to modify them.
Enlist your record
To ensure all your diligent work doesn’t vanish one day, you’ll need to enlist your record. This should be possible from the “more” base menu thing under “records and gadgets”. This will likewise permit you to play numerous records later or login from various gadgets. On the off chance that you don’t enroll and lose or reset your telephone/tablet you will lose all your record information.
When you begin the diversion you ought to have 100 free VIP focuses to spend. These can be found under the things symbol (base menu) and under the “My Items” tab of the Items menu. The tab is then part up into areas. The VIP focuses are under the “Uncommon” area. A much speedier approach to spend the 100 VIP focuses is to tap the VIP logo in the upper left of your city see (just to one side of your character representation). You can then snap “Include focuses” to include the free 100 beginning stages that you get. This will advance you from VIP level 1 to VIP level 2. Each time you level up VIP status you get a free 24 hours of VIP status.
Since you are level 2 VIP you ought to get different advantages. You can perceive what they are by clicking “2 VIP” on the VIP menu. The moment development speedup is exceptionally valuable. At level 2 you get a free 7 minutes of moment speedup. This implies if a building takes 8 minutes to construct a “free” symbol will show up when it checks down to 7 minutes and you can just in a split second complete the building. There are different rewards and at VIP level 7 you get a critical one (moment day by day missions). Typically journeys take minutes (to hours) to finish however with VIP level 7 you can simply click them all to culmination in a flash. At VIP level 8 you additionally get moment organization together missions. It might be worth burning through 150 gold to buy an extra 100 VIP focuses. This will support you to VIP level 3 and add an additional 24 hours to your VIP status. This can truly speedup fabricating every one of your assets and structures up to level 4-5.
It will take a little while to achieve VIP level 7. When you achieve it you might need to buy 30 days of VIP status by burning through 4000 gold. I just suggest this unless you have a huge (10,000) excess of gold. You need to keep a save of 10,000 gold for when you achieve fortification level 15 and soon thereafter you can utilize the treasury to procure gold on your gold! A few people want to hold up until VIP level 8 preceding purchasing 30 days of VIP status however I want to pick up the advantages of level 7 while I hold up to get the opportunity to level 8 (which takes a while).
Manufacture a Farmy (a Farm Army)
You’ll need to begin building troops once you have a sleeping shelter. Indeed, you’ll need to assemble troops every minute of every day if conceivable. I recommend simply constructing Swordsmen to begin. They are shabby and are the best ranchers. When you have a few troops you can flip to the guide see (base left menu thing) and search for asset tiles. These show up with the accompanying symbols:
From left to right: Food, Stone, Wood, Ore, Silver.
When you begin cultivating an asset tile you will need to watch out for the diversion. Different players can assault you while you cultivate and your troops will bite the dust (everlastingly) if assaulted by a bigger armed force. Troops won’t go to healing facility as they do when they are assaulted in your city. As your Stronghold is stepped up you will acquire walking spaces. This implies you can cultivate from 2+ asset tiles without a moment’s delay. The quantity of troops you send when cultivating doesn’t expand the speed at which they cultivate (just the limit they can convey). This is the reason you’ll need to cultivate with numerous gatherings once you can. The quantity of walks you can have are as per the following:
Fortification 1-5 (1 walk spaces)
Fortification 6-10 (2 walk spaces)
Fortification 11-16 (3 walk spaces)
Fortification 16-20 (4 walk spaces)
Fortification 21 (5 walk spaces)
There is likewise some exploration you can do to expand your walk openings.
Acquiring gold from research occasions. (This may have been nerfed. IE: evacuated)
There are uncommon research occasions that happen that compensation out 5000 gold as a reward. At lower fortification levels they will take 5000 research focuses. They are generally solo inferno occasions which just give you about 40 minutes to finish. Unless you are fortunate and time some examination to end amid one of these occasions, and it happens to compensate 5000 research focuses, you won’t have the capacity to make a benefit. The thought is to arrange a couple of things you need to inquire about (in the Academy) that will give you an aggregate 5000 focuses. Regularly you can begin the examination, and afterward speed it up by spending gold. Try not to utilize “moment examine” in light of the fact that you’ll spend more gold than the speed-ups would cost. Frequently you can burn through 2000-3000 gold to speed through 5000 purposes of research in almost no time and afterward get the 5000 gold reward. This will net you a benefit and permit you to develop your gold stake.
Just research low level things that concede around 300 focuses to access a portion of the more elevated amount rewards drop down the tree. The financial matters tree has numerous great abilities that reward 1000-30,000 focuses in one expertise. On the off chance that you spare all your higher point look into for these occasions, you’ll have the capacity to develop more than 30,000 gold rapidly. Never let your gold stake fall beneath 5000, so you can utilize it amid the examination occasions. Try not to surge moving beyond a level 10 Stronghold, on the grounds that the quantity of research focuses required for an Inferno occasion goes up as your Stronghold level goes up. At around Stronghold level 15 the exploration focuses required is 50,000 or higher. You won’t have the capacity to benefit gold at these higher Stronghold levels.
Ensure your ASSets
The fundamental tip here is to keep your storage facility sufficiently extensive so that in the event that anybody attacks you, your assets will be sheltered. Silver isn’t secured by the storage facility so you’ll either need to spend it down or store it at a partnership bank. For the most part until later levels (Stronghold 15+) you will have the capacity to dump your assets into structures, troops, research and building things. On the off chance that you have significantly more than that, you can simply send the abundance to your partnership companions in need.
Ensure your ASSets (a collusion bank)
In case you’re in a substantial collusion and most individuals have “blessing mode” (a genuine cash paid element) then you can manufacture a bank. A bank is only a player city that will dependably have a peace shield on. The town doesn’t generally have any necessities with the exception of possibly an abnormal state commercial center for sending assets back to contributors. The thought is that 30 players take an interest. Each gives a 24 hour peace shield 1 day a month. Utilizing this framework you can securely store millions (or billions) of assets in a solitary city. Those are the masters.
The rundown of cons is entirely huge. The partnership must be steady and as specified numerous players require blessing mode. By stable, I mean individuals aren’t joining and leaving constantly. There will likewise be a VERY trusted individual (or group of individuals) who run the financial balance. They could undoubtedly keep every one of the assets and go off to some other union with all the LOOT! Since contributors will need their assets back decently fast when they require them, the banker(s) should be on day in and day out. In the event that investors aren’t willing to hold up numerous hours while the financier is resting (definitely, in actuality) then you may require a group of 2 or three individuals to take shifts. Sounds like a ton of work (heh this is an amusement right?). In the occasion genuine keeps the financier from coming on the web, the shield may drop and the bank town assets may rapidly be ravaged by solid player(s). While this system may work for a few players I for one don’t care for it.
Troops and Combat
Secure your troops (the doctor’s facility)
So you spent innumerable hours and assets assembling your armed force. To ensure you don’t have your troops executed there are a couple tips. Ensure that you have your healing facilities stepped up sufficiently high so you have enough space for every one of your troops. You can rapidly observe your aggregate troops and from your fortress principle menu. Tap on any clinic to see your aggregate healing center space. I suggest you have 8-12 doctor’s facilities aggregate to recuperate a substantial armed force in the occasion you get assaulted. Clinics will just help you if your troops are assaulted while they are in your city. In the event that you are cultivating from an asset hub on the guide, and you are assaulted, your troops will bite the dust until the end of time. This is the reason you ought to ensure you watch out for your screen on the off chance that you are cultivating asset hubs.
Ensure your troops (the fake rally)
Everybody needs to rest sooner or later. Indeed, even us no-nonsense gamers. To ensure your troops while you are resting you can do a fake 8 hour rally. The objective here is to locate a feeble player that has a place with a frail organization together. Feeble players have low power and furthermore regularly have the default town name of Empire. Ensure you scout the individual before you set up your fake rally. At that point tap on their town, click rally, and pick 8 hours. This is somewhat of a proviso yet it “stores” your troops in your Hall of War while the 8 hours ticks down. In this state they won’t pass on the off chance that somebody assaults your town. They will likewise not safeguard your town so ensure your assets are lower than your storehold.
Ensure your troops (Shields Up!)
Another more costly approach to ensure your troops is to purchase a peace shield utilizing either partnership focuses or gold. These are genuinely costly however may be required on the off chance that you will be far from the amusement for over 8 hours. There are 4 shield lengths:
8 hours (500 gold or 200,000 organization together focuses)
24 hours (1,000 gold)
3 days (2,500 gold)
30 days (45,000 gold) Yikes!
Secure your troops (extensive armed forces)
Sooner or later your maximum walk size will be littler than your whole armed force estimate. You won’t have the capacity to fake rally every one of your troops. The following choice is to discover some collusion pals that have a huge international safe haven. At level 21 a consulate can hold 1 million troops. Your companion can then enact a peace shield to ensure your troops. Consider it a bank for troops.
It’s anything but difficult to disregard creating when you are occupied with overhauling your town and assaulting different towns. The ability is very critical right off the bat and later on in the diversion (more on that later). As you assault beasts and different players you will obtain jewels and making materials. Making materials are likewise granted for journeys and can be obtained for gold. Every one of these materials and jewels are utilized as a part of the fashion.
There are 4 primary menus at the manufacture: Craft, Combine, Inventory, and Gems/Materials. Stock is just a rundown of things you have made and the same goes for Gems/Materials. We’ll concentrate on the initial two Craft/Combine.
There are different characteristics of creating materials:
Dim (level 1) [1 gray]
White (level 2) [4 grays]
Green (level 3) [16 grays]
Blue (level 4) [64 grays]
Purple (level 5) [256 grays]
Orange (level 6)
At low levels you’ll for the most part observe dark making materials. You can consolidate 4 indistinguishable dark (level 1) things (eg Lvl 1 Metal) to make a white (level 2) Metal. Similar strides would be utilized to get a green level Metal (consolidate 4 white Metals). This implies to get a purple metal will require 256 dim metals! Since it can require a long investment to gain every one of the materials expected to art purple things, I recommend sparing every one of your materials until your saint is level 50. En route don’t hesitate to make a couple dark things to lift things like development speed, inquire about speed, nourishment/silver yield yet don’t squander your green/blue materials making green/blue apparatus that won’t be “the best” later on. In the event that you do choose to make some green/blue things ensure you have 100% shot of progress (more on that later).
One tip for joining a great deal of materials is to begin with the dark things at the base first. Additionally utilize the “consolidate all” alternative when you have at least 8 things. I trust sooner or later they make joining materials less monotonous.
And additionally joining creating materials you can consolidate diamonds. A similar primary applies here. Four level 1 diamonds consolidate to make a level 2 pearl et cetera. On the off chance that you are in a cooperation and have a free pearl remover, it’s justified, despite all the trouble to space all your rigging with diamonds. You can simply pop them out later to overhaul them. This will give you some minor lifts to battle troops.
Materials have worked in properties that are given to things made with them as takes after:
Glass Research Speed
Parchment Construction Speed
Feather Food Production
Jewelry Silver Production
Leather Troop Load
Hide Troop Defense Bonus
Cloth Troop Health Bonus
String Ranged Attack
Marble Seige Attack
Plating Infantry Attack
Timber Trap Attack
Metal Cavalry Attack
In the specialty area you will be given every one of the materials you have. I presume that there might be concealed formulas yet have not taken a stab at finding any. This page is helpful on the off chance that you need to utilize all materials of a given shading (eg green) to give you 100% possibility of accomplishment. From the formula page it will consequently utilize your largest amount materials. This might not be optimal and end up wasting some of your higher level materials.
Tap the “Formulas” catch to perceive what you can make. This gives you a decision amongst “Gear” and “Old Relics”. Antiquated Relics require extremely uncommon materials so you can skip to simply “Gear”. From here you have 6 sorts of things you can make:
Extraordinary Event Gear
On the off chance that you are new to the diversion you most likely don’t have any materials for the unique occasion equip so you can overlook this territory. The most intriguing classification for low level saints (eg 10-30) are the adornments. Some of these things diminish the time it takes to develop structures or do inquire about and additionally nourishment and silver generation supports. I’ll go into insights about these in a things manage. The greater part of alternate sorts of things (eg Weapons, Helmets and so on) are utilized for battle rewards. There isn’t much point making these at low levels in light of the fact that the lifts are little and lower level troops will get smashed yet larger amount troops.
When you go to create a thing you will see different rates for each shade of value. This is the rate chance you will really make that thing quality. Try not to bet with your well deserved materials, simply create things that have 100% shot of accomplishment for the shading you need (in a perfect world purple). In the case beneath, there is a 20% possibility of a blue thing. Try not to squander your blue materials when the possibility of accomplishment is under 100%. In this case you would require every one of the 4 materials to be green to have a 100% shot of progress for a green quality thing.
A moment city cultivate
One approach to support your assets rapidly is to begin a moment account. It just takes a couple of hours to develop a city so that every one of the assets tiles and structures are level 5. These will persistently deliver assets even while you are logged out. You can put this second city in your organization together and utilize the commercial center to send assets (with expenses). Another choice is to simply assault this city with your fundamental town to get the assets without losing to commercial center assessment. You can keep your Storehouse low with a specific end goal to have the capacity to get a few assets when assaulting or you can thump down the Storehouse to zero each time you need to subcontract the city totally. Overseeing two records is more work yet it can be justified regardless of the reward. Once the second city is developed you don’t need to do much with it aside from concentrate the assets. In the event that you are just going to have a moment city I propose you construct a blend of all assets with the goal that you can be adjusted in your primary city. You may wish to assemble somewhat more stone as this is required for dividers and fortifications in more prominent amount. You just need to construct 1 of each kind of building (eg sleeping shelter, healing center) to meet the prerequisites of different structures. This permits you to fabricate numerous estates (up to 17) depending on the off chance that you need a sacred place, jail, lobby of war, consulate). Cultivate urban communities don’t generally require these different structures since they needn’t bother with troops or protection.
The 5 city setup – Hyperfarms
On the off chance that you are feeling daring, and have a great deal of time staring you in the face, you might need to manufacture 5 urban areas (ie 5 accounts). One essential city and 4 cultivate accounts. Each homestead record can fabricate every one of one kind of asset (eg metal). In a mineral city regardless you’ll require 1 wood, 1 stone, and 1 sustenance asset to meet the necessities of building your city. With this specialization of a solitary asset you can center your examination and legend focuses on that solitary asset. At abnormal states, these hyperfarms can deliver a large number of that solitary asset every day.
The Power of Compounding!
Warren Buffett would be extremely content with the treasury. It permits you to twofold your gold in 30 days at treasury level 1 (which requires Stronghold level 15). You have to store at least 10,000 gold so begin sparing. It’s an extremely costly working to overhaul however it is certainly justified regardless of the assets. At the maximum level of 7 you can store 20,000 and in 30 days you will procure 21,000 in intrigue. In dollar terms this is generally worth $15-$20. You can store your gold for 7 days, 15 days or 30 days and win the accompanying base financing costs:
That will be all from me today for Game of War Fire Age Guides and Tips. Do remark us beneath expressing your perspectives about this specific post. See ya soo.